Mark Zuckerberg demonstrates prototype glasses for virtual and augmented reality

This week, Meta, known until recently by the name Facebook, opened a prototype room and demonstrated the process of glasses for virtual reality. There are several models to try to solve the problem of vision to make this world (especially the Metaverse, of course) more trustworthy to us.

During the presentation of the models, Mark Zuckerberg listed four problems that the prototype seeks to solve. The first is to fix the screen itself, so that the points responsible for creating the image blend well with the back. The first prototype to solve this point is called Butterscotch and reaches 55 pixels per degree-the first goal is to reach 60 pixels per degree.

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Butterscotch prototype (Image: Statement/Objective)

Compared to the glasses on the market, the prototype manages to have twice and a half higher resolution than the Oculus Quest 2. This existing product features two Full HD screens, one for each eye. To ease the operation of the device, the design makes the highest resolution in the greatest focus of the view, reducing the number of pixels in the peripheral view.

The second prototype is called Half Dome, working with focus and in it Meta has introduced a varifocal level, which can mimic (on one hand) student work. They leave things close to being sharp when we look at them, while the back is blurry – and vice versa.

This type of test also includes eye control, so that the change of focus is natural and the lens gets a smoother movement.

The third is the distortion of the image and here this means that on the edges of the vision the color may be lost, or in the wrong part. The function of this prototype is to accelerate the response of the screen to the eye, preventing a lack of attention to the movement of the head.

Mark Zuckerberge with Starburst for high HDR (Image: Disclosure/Meta)
Mark Zuckerberge with Starburst for high HDR (Image: Disclosure/Meta)

Finally, enter the active scene and you can recognize that name by HDR – similar to your mobile phone and modern TV. With that, the dark area has more information and the light doesn’t explode, leaving the sky to be blue even if the VR view points to a cave.

Meta wants to pass the Turing test of virtual reality

These works are just four of the more than 10 Mark Zuckerberg featured in press releases. The goal is to pass a test called the “Visual Turing Test”, in which the vision is so real in virtual or augmented reality that the user does not see the difference between this experience and the real world.

The name of the test comes from the well-known Turing test, invented by Alan Turing in the 1950s and focused on testing a person in contact with a machine, to see if the intelligence is sufficient. the device to make the person not feel that the other side is not. human.

In Meta, this goal seems to be to make the Metaverse something less meaningful and with the limitations known to today’s spectacles. Mark Zuckerberg showed a prototype of the problem of looking at images, the eyes rather than the actual interpretation. It still depends on the other device, which is usually a PC or part of the device.

All prototypes shown are large, heavy or with exposed plates. For Olhar Digital, Tungjen Garcia, a spokesperson for Meta, said that research is still in its infancy and the results that these solutions should bring will still take some time (possibly years) to come to fruition. market.

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